![]() PK3 (binary) A container/package file, which actually is a. PCX (binary) A graphics image file format. Quake-1 was the first FPS which used these types of files. PAK (binary) A container/package file, which contains other types of files in an internal directory structure. They are not interchangeable between the different games! MDL (binary) A Quake-1, Hexen-II or Half-Life 3D-model with frames that represents different animations. MD2 (binary) A Quake-2 3D-model with frames that represents different animations. QuArK can read this format, if it is from one of the supported games. MAP file is typically generated by a map-editor, and it can be edited using a standard ASCII editor. A ASCII-file containing information for the build tools, how they should produce a. (JP(E)G stand for " Joint Photographic Experts Group".) Uses a lossy variable compression method. JPG (binary) A graphics image file format. IWI (binary) Infinity Ward Image file, used by Call of Duty 2. IWD (binary) Infinity Ward's container/package file, used by Call of Duty 2. (GIF stands for "CompuServe Graphics Interchangable Format".) Only supports index-palette images up to 256 colors, but has a very good lossless compression method. GIF (binary) A graphics image file format. FTX (binary) A graphics image file format. FGD (text) Forge Game Data for WorldCraft. #Winace portable generators .exeEXE program can change between different. Contains executable code, which can be shared/used by many. DEF (text) A QERadiant or game definition file. BSP (binary) A compiled level for the FPS-game. BMP (binary) The Windows Bit ma p file format for storing graphical images. ASE (binary) An ASCII Scene Export model, used by Doom 3. ACE (binary) A compressed archive of files. AAS (binary) A file that contains pathfinding information for bots for Quake-3:Arena games. Please post new additions and/or corrections on the QuArK forum. ![]() ![]() To search in this page, use your browser's text-search capability.īluesNews - "Guide through 3D gaming jargon" ![]()
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